Three New Books Available at 99 Cents Each

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Posted by David on April 26, 2017


Early this morning I released three of my novella-length books about game design and culture exclusively on Amazon Kindle. Those books are, in no particular order:


You can follow the links in each title to their respective Amazon storefront pages. All three books cost 99 cents each, a suitable price for their length, which averages to 50 pages each. I've posted synopses to each book below.

If you're not familiar with the games I wrote about in these books, you should be! They're all excellent. Rogue Legacy is an action-platformer with roguelike elements mixed in. Think Castlevania meets Super Mario Bros. 3, but with procedurally generated ("random") levels and loot sprinkled in.

FTL: Faster Than Light is likewise procedural and inspired by roguelikes; you control a crew voyaging through space and scramble to deal with disasters such as space pirates and exploding stars as the game throws them at you.

Spaceteam is a free mobile game designed for two or more players, and an absolute blast to play at parties (I reviewed it for Touch Arcade and loved it). Each player receives a control panel made up of different levers, dials, and buttons. The game prints instructions at the top of the screen, such as "Turn gammanode to 3," and players have to check their control panels to see if they have the requisite object and, if not, shout out the instruction so their companions can check their panels and take action.

All three of these books were previously published in Story Bundle packages over the last several months. Their individual releases today mark the first time I've priced content at 99 cents. I deliberated between 99 cents and $2.99; the former earns me 35% royalties per sale, while the latter would have netted me 70%. I went with 99 cents as an experiment.

Most of my books, especially those published by traditional publishing houses (an increasingly frequent occurrence, I'm proud to say!) cost $10 or more. As a consumer, I'm more likely to take a chance on a book that costs a buck—the ideal impulse-buy price—than I am a book that costs two or three or especially 10.

My hope is that Red to Black, Anything But Sports, and Everybody Shake! will appeal to new and long-time readers of my work. New readers will have several affordable starting points, while long-time readers looking for more nonfiction stories in the same vein as Stay Awhile and Listen and Dungeon Hacks—that is to say, narrative-style accounts of real people that read like novels—can round out their library with more of my work.

I'm extremely proud of these books. If you haven't had a chance to read them yet, I hope you'll grab one that interests you and dive in.

Happy reading,



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